Solana: Solana Scaffold project failing to push to remote repo

Solana: Solana’s scaffolding project did not press against remote repos

I am currently working on Bootcamp 2024 and I wanted to move one of the projects I worked on in my GitHub repository. However, when I try to press, compressing objects for a long time and creates this error message:

“Compression time has exceeded the limit”

This problem is not unique to Solana itself, but rather resulting from how it configures the scaffolding design.

problem

In the scaffolding process, I used the “build.rsfile in my Solana project. This file contains functions that build and compress resources for application. However, due to some incorrect configuration, the compression process was launched at extremely high speed.

As a result, the compression of objects takes a huge amount of time, causing that my GitHub repository takes centuries to send files. Slow processing times also lead to increased network activity and delays both for me and other users who are trying to access the project.

Solution

Solana: Solana Scaffold project failing to push to remote repo

To solve this problem, I had to adjust the compression settings in the "build.rs" file. In particular, I changed the line that compresses objects fromCompress_objeconsat a much slower speed, using the" uncompressed "parameter.

Here is an example of what it should look like:

Rust

Use Solana_SDK :: Prelude ::*;

Pub FN Build () -> Result {

// ...

Let compressed = format! ("{} {}", "example_data" .to_string (), uncompressed);

// ...

}

I also updated the “Solana.json” file to reflect this change.

verdict

Although this is a frustrating problem for me, I am sure that many other programmers will benefit from my experience. If you have similar problems with Solana’s projects, it is worth investigating various compression strategies and adjusting the compilation settings.

In addition, if you need more detailed tips on how to solve this problem, contact the comments below or through our forums of the Bootcamp community.

Note : It should be remembered that this is a general article, not personal support for any project. Always test your projects thoroughly before their public disclosure and remember about potential safety implications when providing online code.

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